Ambrose Chase (Earth-50)
From DC Database
Contents |
History
Ambrose Chase is the son of a survivor of Science City Zero, a genetic experimentation facility. Because of his relationship to that facility, Ambrose (and his abilities) came to the attention of the Planetary organization very early on. He knew Elijah Snow virtually his entire life and the two became good friends. Ambrose joined the Planetary field team alongside Elijah and Jakita Wagner. Ambrose was present during the mission that resulted in the rescue and recruitment of The Little Drummer Boy. In 1994, Elijah revealed to Ambrose that he was Planetary's mysterious Fourth Man and warned him of a coming change, which turned out to be Elijah's departure from Planetary, due to The Four's mental blocks. Ambrose took up leadership of the field team in Elijah's absence.
In 1997, Ambrose Chase led the field team on a raid of a heavily fortified research facility sponsored by The Four in England. The aim of the facility was to retrieve a being from a fictional reality dubbed "Planet Fiction". Ambrose, Jakita and The Drummer made their way through the facility and, while The Drummer retrieved information and Jakita occupied the ground troops, Ambrose ran up a wall to the main control room in an attempt to stop the facility's operations. When he reached the window of the control room, however, the facility's lead scientist pulled a gun and shot him six times. As Ambrose's field failed and he fell back to the facility's ground floor, the scientist declared that they were in a science fiction movie and that "the black guy always dies in science fiction movies." The Drummer and Jakita comforted Ambrose until he apparently vanished into his field; Jakita then killed Ambrose's murderer for revenge.
There is a strong implication that, despite his wounds, Ambrose somehow survived. The Drummer has hypothesized that Elijah's function as a century baby is to save things and the current arc sees Elijah setting his sights on Ambrose Chase's salvation, among other things.
Ambrose is survived by his widow, Larissa and his daughter, Angela. The Planetary foundation had been paying Larissa compensation for Ambrose's service since his death, but after Elijah regained his memories, he and Jakita visited Larissa to inform her that Elijah would personally see to her finances from then on, out of respect for Ambrose.
Powers and Abilities
Powers
Selective Physics Distortion Field: This field enabled Ambrose to bend the laws of physics within limits. Ambrose could use the field on himself, project it over a large area of unspecified dimensions, or concentrate it onto a smaller area or object, such as another person.
- Friction Control: ability to control friction by the distortion of physical reality.
- Nullify Snares: ability to cancel out movement at a range of 10 feet.
- Nullify Machines: ability to cancel out the working of machines at a range of 10 feet.
- Gravity Control: ability to control gravity by the distortion of physical reality.
- Super-Movement: ability to achieve exaggerations of movement due to control of gravity, allowing him the abilities of (Slow Fall, Wall-Crawling, Sure-Footed, Permeate, Water Walking, Trackless).
- Immovable: ability to control gravity so that he can make himself, others or objects unmmovable
- Super Strength: ability to control gravity to allow him to defy the concept of weight.
- Spatial Control: ability to control space by the distortion of physical reality.
- Deflection: ability to enact spatial control to deflect objects, energy or blows by warping space around him.
- Change Direction: ability to warp space to change the direction of bullets, etc.
- Change Velocity: ability to warp space to change the velocity of moving beings or objects.
- Accuracy: ability to manipulate the spatial characteristics around him to allow for perfect precision.
- Time Control: ability to control time by the distortion of physical space.
- Precognition: allows him brief vague glimpses of the future.
- Postcognition: allows him brief vague glimpses of the past.
- Paralyze: ability to manipulate time to paralyze others and objects.
Abilities
Skilled Leader
Expert Marksman: In addition to his physics distortion field, Ambrose is an expert marksman and used a pair of semi-automatic pistols, kept under his coat in holsters on the back of his belt, on field missions.
Paraphernalia
Equipment: None known.
Weapons:
2 Semi-Automatic Pistols
Notes
- No special notes.
Trivia
- No trivia.
See Also
- Discuss Ambrose Chase (Earth-50) on the forums
- Appearances of Ambrose Chase (Earth-50) (Chronological)
- Appearances of Ambrose Chase (Earth-50)
- Character Gallery: Ambrose Chase (Earth-50)
- Fan-Art Gallery: Ambrose Chase (Earth-50)
Recommended Reading
- None.
Links and References
- at Wikipedia.org
- None.
Footnotes
| Wildstorm Character This character exists under the Wildstorm Imprint, and their continuity takes place within the Wildstorm Titles. This template will categorize articles that include it into the category "Wildstorm Characters." |
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